AGROPOLY is a new online game, a virtual place which reunites the fun of playing with games and usefulness of learning entrepreneurial skills and competences for students in the agricultural sector. Those who are planning to start their own business, can play the game to get an idea about real life situations and competences to be developed.
Rooms to VET aims to maintain and increase the competitiveness of the European tourism industry through the development of an e-learning platform of 6 Modules to support the upskilling and professionalisation of tourism services provided by owners of private accommodations, small residences and family arrangements. This platform aims to become the ultimate guide for making use of all opportunities and tools available at national and European level in this respect.
Rooms to VET - Upskilling and Professionalisation of private tourism accommodation services is a 24-month (September 2015-2017) EU co-funded project under the Erasmus+ programme, implemented by 9 partners from 5 EU countries (Croatia, Cyprus, Greece, Slovenia, Spain), experts in the fields of tourism and VET.
The rapid adoption of internet-enabled phone and tablets has revolutionised the way we live and work, but not yet in too many cases the way students are taught in vocational training or higher education. Although digital and mobile resources are proven to increase adult learner engagement and information retention, yet only 1 in 5 students are taught by digitally confident and supportive teachers. This absence of integration of digital learning tools is mainly caused by lack of confidence and training and as a result, very few students across Europe are taught material aided and supported by digital supports.
Globalisation dictates that EU2020 will only succeed if member states bring out the best of people and their potential and extend education opportunities for all people. TANDEM is designed to contribute to the debate on reform by drawing lessons from already existing good practices of consortiums' partners and strengthening the connection between policymakers and practitioners, business and educational community. The title, TANDEM, intends to emphasize the synchrony and efficiency of business, VET and HE actors by acting together for high quality VET aligned with regional and global labour market demands to proactively respond to emerging skills shortages.
The PLENTIS project is developing a set of online educational minigames on the topic of agricultural entrepreneurship, in order to develop the entrepreneurial skills and competences of vocational students.
According to the Lisbon Strategy, one of the 8 key competences is the ability for entrepreneurship. As entrepreneurship cannot be identified as one competence, but as a set of competences, the PLENTIS project aims to develop an online educational platform, which is basically a gamified competence development land (literally), with actual content (knowledge base) and individual games to help teachers and students develop those skills and competences essential for entrepreneurship.
The Plentis project is funded by the European Commission’s Erasmus + programme. The project started in September 2014 and lasts for 2 years. The main field of the project is to develop an online game based learning platform and a supporting teachers’ handbook in the topic of agricultural entrepreneurship development.
ReSoLVe aims at developing the German video platform draufhaber.tv to European usability. draufhaber.tv is aimed to become a European video platform which is used by young people during their vocational orientation or training in order to explain how to solve occupational tasks. Thereby it provides a module in European information space as well as in European space of lifelong learning. By applying highest European standards of data security, draufhaber.tv offers young people appropriate space for their self-produced videos. The platform will be translated into English, French, Spanish, Portuguese, Italian, Polish, Romanian and Russian.