IDEC participates as partner in the project DEMAL that developed two e-learning courses for staff in adult education sector:
The first course on Design has been launched and will run until the 20th of May 2018. The course consists of six units of learning outcomes, plus a closing and requires approximately 24 hours of self-learning, spread over a period of eight weeks. The participants that will complete the course and pass all assignments successfully will get a certificate of attendance. If you are interested to register and attend the course, follow the instructions below:
The course is structured in units. Each unit includes an introductory presentation, the core learning material, additional learning material, a closing presentation and one of more assignments. Some assignments are compulsory and you have to complete them, before the end of the course, before 20 of May. After that, you will still have access to the course material, without the option to do the assignments and get a certificate.
The course language is English and it will be attended at the same time by participants from five countries. It will give you the opportunity not only to access the learning resources, but also to discuss with other participants and exchange your experiences in adult learning. The second e-learning course on Evaluation is expected to start in April and there will be a separate invitation.
We wish you a nice e-learning and we expect to meet you online.
Kahoot! is a web-based game created to add fun in a students assessment. Kahoot Quiz is a web-based quiz that is prepared by a teacher, consisting of multiple choice questions. The students - gamers assess the game from any electronic device (PC, laptop, tablet, mobile phone), through a game PIN, using nicknames. The game is played on real time. For each question, the gamers have to select the right answer. The score is calculated automaticaly taking into account, the right replies and the time needed to reply for each gamer. At the end of the quiz, the winners are announced.
We have tested the kahoot game in the final seminar of the Qual4T project. It was fun, engaging and stimulating. The game can be used also as an ice-breaking activity in a workshop/seminar or as a short break between lectures.
A tool in reality: Game - KaHoot!
A kahoot Quiz was prepared in the internet. Questions were related to the project and some general knowledge on Europe or European Countries. The Participants were asked to login for the Quiz and received a password. Overall the quiz contained five questions to make sure that it is not too long and time consuming. After the conduction of the Quiz, the participants received some general information on how the quiz works. The Quiz produced a nice atmosphere between participants and activated them.
Sorry, no pictures of this activity! We were all too busy playing the game!
Very often, quality assurance is seen as the task of a designated person ‘the quality officer’ or the relevant department ‘the quality department’. Teachers, trainers and students in schools and training organisations are barely involved in quality issues. They follow quality procedures, they fill-in some forms and questionnaires and that’s it. They do not really engage themselves and in fact nobody asks from them to be more actively involved.
However, the creation of a quality culture in an organisation requires active involvement of all affected persons, not only in the implementation phase, but also in the planning, evaluation and review phases of the quality cycle.
Acknowledging the importance of active involvement of staff and students in quality improvement, the project Qual4T organised a seminar, in which these issues been discussed: How to involve students in quality improvement? How to keep everyone in a school/workplace involved in quality?
The project ECVET for Permeability and Transferability between the Non-Formal and Formal VET System (ECVET PERMIT) aims to implement the European Credit system for Vocational Education and Training (ECVET) methodology in the curricula of VET study programmes within the non-formal and formal VET system, at national and EU level, in an effort to increase the permeability and transferability of the learning outcomes achieved within different learning contexts.
Specifically, the project aims to apply the ECVET methodology for describing, assessing and validating learning outcomes in the VET study programmes of three non-formal technical specializations: plumber, automotive mechanic and electrician, in order to test the transferability of credits from the non-formal to the formal VET system, firstly within the national boarders and secondly on a European level.
The DAVE project has produced an adult education trainer competence profile and a methodology for validating competence of Adult Education Trainers (AETs), called Expertise Check up. The competence profile is based on desk research on existing competence profiles at OECD level and on a need analysis carried out in a number of adult education providers including the partners.
The expertise check up is based on the competence profile and includes the following steps:
The expertise check up can be used for selection of new teachers, evaluation of teachers and continuous improvement of their skills and competences.
This project is a multilateral project supported by European Commission in the Grundtvig Programme. There are 6 partners involved in the project – from Italy, Greece, France, Sweden, Germany and Latvia.
With the QUAL4T project seven European partners aim to provide teachers and trainers high quality materials to help them with improving quality in education.
The outcomes of the project are:
The outcomes of QUAL4T can be used in all sectors, EQF-levels and curricula of professional education.
BEQUAL is a Lifelong Learning Development of Innovation project that has developed a portal on the theme of quality assurance in VET and an on-line benchmarking tool to be used by VET providers to benchmark their quality assurance systems with their peers. The benchmarking tool is based on the European Reference Framework for quality assurance in VET (EQAVET) and on the EFQM excellence model. It is available in ten different European languages and it gathers benchmarking data from more than 450 VET institutions.
The project produced an online benchmarking tool, which can be used to compare quality practices of vocational training institutes (VET) with each other, and to identify best practices. The objectives are: to develop quality assurance in vocational education and training institutes, to promote the use of the European Quality Assurance Framework, to allow its practical application through the use of online benchmarking tool and best practice database.