In the European landscape, virtual reality is no longer just a fascinating technology or a promise for the future. Increasingly, it is becoming a concrete tool for rethinking accessibility, learning, and participation. It is within this broader development that two particularly interesting Erasmus+ projects can be placed: InclusiVRity and VR4Mobility. Although they address different target groups and operate in different contexts, both show how VR can be used not to impress, but to reduce barriers, build more accessible environments, and offer learning experiences that are safer, more adaptable, and more inclusive.