AGROPOLY is a new online game, a virtual place which reunites the fun of playing with games and usefulness of learning entrepreneurial skills and competences for students in the agricultural sector. Those who are planning to start their own business, can play the game to get an idea about real life situations and competences to be developed.

Publiziert in Serious Games

The project is aimed to define an European pathway on rural women entrepreneurs that improves entrepreneurial skills and competences empowering women of rural areas.

Europe has achieved gender parity in education attainment, but women still remain under-represented in key, growth-enhancing fields of education such as science, technology, engineering and mathematics. Labour markets also exhibit many “gender gaps”. Women are less likely to work for pay, and are more likely to have lower hourly earnings, do more unpaid housework than men. The proportion of female entrepreneurs, at 33% (Labour Survey 2013) (30% in start-ups), is some way short of optimum and most women still do not consider entrepreneurship as a relevant career option. The implementation of European directive on self-employed women should remove a major barrier to female entrepreneurship. But the difference still.

The PLENTIS project is developing a set of online educational minigames on the topic of agricultural entrepreneurship, in order to develop the entrepreneurial skills and competences of vocational students.

According to the Lisbon Strategy, one of the 8 key competences is the ability for entrepreneurship. As entrepreneurship cannot be identified as one competence, but as a set of competences, the PLENTIS project aims to develop an online educational platform, which is basically a gamified competence development land (literally), with actual content (knowledge base) and individual games to help teachers and students develop those skills and competences essential for entrepreneurship.

The Plentis project is funded by the European Commission’s Erasmus + programme. The project started in September 2014 and lasts for 2 years. The main field of the project is to develop an online game based learning platform and a supporting teachers’ handbook in the topic of agricultural entrepreneurship development.