Displaying items by tag: Entrepreneurship

A major outcome of the EnterMode project is a Virtual Community of Practice that allows to widen views on entrepreneurship education, share good practice and build a common stock of knowledge based on practical experience with entrepreneurship education.

According to Wenger “communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly“ (Wenger 2010). They build a common stock of knowledge, accumulate expertise in their domain, and develop their shared practice by interacting around problems, solutions, and insights. A Community of Practice (CoP) is a learning partnership among people who have learned to do something over time and have developed a shared practice, whereas practice is a historically developed way to do something (Wenger 2019).

The EnterMode Community of Practice

The EnterMode Community of Practice intends to support the development, sharing and critical reflection of entrepreneurship practice, and to facilitate the knowledge flow between higher education and enterprises for organisation of internships and skills building. To this purpose the partnership provides a virtual space as well as tools for learning and collaboration between higher education teachers and companies’ trainers that are called to develop entrepreneurial skills to students, adopt the EnterMode model and organize students’ internships. The virtual community is available from DISCUSS - The European Platform for Communities of Practice, which offers a rich variety of open-source based tools that CoP members can use to create content, share knowledge and collaborate with each other.

Knowledge Flow Cycle and Growth Model

The EnterMode Community of Practice is based on a knowledge flow cycle, defined along four dimensions: knowledge resources, knowledge sharing, knowledge management and knowledge transfer. Each stage is supported by a team of 14 facilitators, one from each partner organisation.

The Enter.Mode Community Growth Model foresees a set of lifecycle phases, each of which shows different characteristics for engagement.

  1. During the inception stage we will create a stock of initial content, with a view to stimulate first community reaction. Three types of inputs will be of particular relevance:

    Interviews with students and stakeholders, storytelling, as well as artefacts created during internships. Both HEI and company partners will conduct at least one video interview either with students or stakeholders. The interviews shall be based on personal experience of the interviewees and have a length of 4 – 5 minutes. They can be conducted in national language and will be subtitled in English language.

    HEI teachers have been invited to tell stories about their personal experience with entrepreneurship education, interests and motivations driving his/her engagement, problems he/she wants to solve. Rather than combining facts, storytelling is meant to create narratives about practice from a personal point of view. Stories can be told in a written format, typically a blog post, in a video or in a mix of both.

    The community has been equipped with a multilingual repository for open educational resouces, which by members can used to share OER materials related to the topic of entrepreneurship in HEI.

  2. During the establishing phase and heading towards the maturity phase, the activities started in phase 1 step by step will be expanded. The EnterMode team will invite members to take part in discussions, surveys and quizzes as well as getting engaged in thematic work groups. In a mid-term perspective the EnterMode partnership expects that most activities and interaction taking place in the community will be intiated by the members themselves, contributions and discussions will be moderated by experts in their own affairs, recruited from the community members, discussion topics and groups to a great extent will set up by members, and that moderators will facilitate and nurture the development of the community rather than manage or steer it.


Published in Entrepreneurial skills

The Enter.Mode project aims to take European entrepreneurship education a big step further by developing and testing a state-of-the-art model to entrepreneurship education, that invites different levels of learning. It will stimulate entrepreneurship and entrepreneurial skills of higher education teaching staff and company staff and develop an entrepreneurial mind-set and related skills to higher education students.

Published in Entrepreneurial skills

App.Mod.E is a project conceived by a consortium of European agencies and companies. It offers support to upper secondary and higher VET students in transition from schools to employment. The overall aim of the project is to help students to acquire entrepreneurial mind-set and skills during their apprenticeship in a company.

Published in Entrepreneurial skills

The Erasmus+ project "OpenITup" aims to extend and develop educators' competences in the effective teaching of literacy, digital and entrepreneurial skills to vulnerable groups of adult learners, by making use of effective new tools and technologies. The learners will strengthen their language competences (B1-B2 levels) and their entrepreneurial skills and will feel confident to turn their business ideas into successful start-ups. The e-course "Start your own business" will be soon available in English, Bulgarian, German, Greek, Italian, Spanish, Polish and Turkish.

For more information you can visit the website: www.openitup.eu


AGROPOLY is a new online game, a virtual place which reunites the fun of playing with games and usefulness of learning entrepreneurial skills and competences for students in the agricultural sector. Those who are planning to start their own business, can play the game to get an idea about real life situations and competences to be developed.

Published in Serious Games

Rural regions not only offer natural and healthy life! They can also provide opportunities to develop innovative and successful business ideas where e-commerce can play a decisive role, bringing services and products where before could not come. TransForm@ is a Transnational project aimed at encouraging the digital transformation of commerce sector in rural areas, by enhancing people’s digital and e-business related skills through a game-based training.

Published in Serious Games

Intrapreneurship and the intrapreneur have entered the business vocabulary quite recently, but in a short time they have managed to attract interest, especially in the leading sector and industry of ICT. Competition, the need for the development of new ideas, the ever changing business and corporate environment, leave no options to simply overlook creativity wherever it comes from. Companies and businesses need all too often to rely on the innovative entrepreneurial potential of their human resources. What organisations have to do is allow intrapreneurship to flourish, stimulating and supporting potential intrapreneurs.

The Life Online project is a project that is being developed to improve employability through an online learning platform. Through the development of a new employability and entrepreneurship course unit of e-learning materials for use before, during and after mobility, participants will develop their international and soft skills such as team work and intercultural understanding to improve their employability.

Wednesday, 13 January 2016 16:50

CRUCIAL Learning Platform | Crowdfunding made simple

CRUCIAL is an ERASMUS+ supported project, designed to better inform all the different stakeholders who can potentially benefit from crowdfunding as innovative means of funding business ventures. The project will gather information on the current market conditions regarding the almost exponential growth of CrowdFunding in certain countries and amalgamate this into a pan-European vision of CrowdFunding. This will include all the key areas on both the demand and supply side of this funding mechanism.

The key groups are those seeking financial support, primarily SME's, but including start-ups and social enterprises and on the supply side entrepreneurs looking to support business investment. In addition those support agencies such as Innovation Centres, Cluster managers, and organizations, both public and private that look to support business and economic development, locally, Regionally and Nationally will be able learn more about how to use and promote CrowdFunding.

Published in Social Innovation

The project is aimed to define an European pathway on rural women entrepreneurs that improves entrepreneurial skills and competences empowering women of rural areas.

Europe has achieved gender parity in education attainment, but women still remain under-represented in key, growth-enhancing fields of education such as science, technology, engineering and mathematics. Labour markets also exhibit many “gender gaps”. Women are less likely to work for pay, and are more likely to have lower hourly earnings, do more unpaid housework than men. The proportion of female entrepreneurs, at 33% (Labour Survey 2013) (30% in start-ups), is some way short of optimum and most women still do not consider entrepreneurship as a relevant career option. The implementation of European directive on self-employed women should remove a major barrier to female entrepreneurship. But the difference still.

Page 1 of 2