Par Thomas Eckert 3 téléchargements
Gamification describes the permeation of economic, political, and social contexts by game-elements (awards, rule structures, interfaces that are inspired by video games). It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. So sometimes it seems like all of us are up for being transformed into one massive game.The contributions in the book trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance.