“Employment Perspective for Migrants and Refugees” is a new community of practice, that is addressed mainly to persons who provide support to migrants and refugees in relation to employment, education and training, as well as to stakeholders active in the topics of education and employment for migrants and refugees.

Thursday, 05 July 2018 12:47

Call for Lifelong Learning Awards 2018

The call for LifeLong Learning Awards 2018 has been launched. In 2016, the Lifelong Learning Platform launched the LifeLong Learning Awards to celebrate creative and inclusive practices. The aim of the Lifelong Learning Award is to give visibility to innovative practices taking place all over Europe in order to attract public attention on lifelong learning as well as to inspire new practices and policies. The Lifelong Learning Platform (LLLP) will select each year its annual specific priority that can be linked to the European year if the theme is relevant.

The TALOE project intends to promote the internal consistency of online courses by using the ALOA model (Aligning Learning Outcomes and Assessment) and developing a web-tool to help teachers and trainers decide on the e-assessment strategies to use in their online courses.

This web-tool is aimed to raise teachers' awareness about the variety of e-assessment strategies in order to achieve better quality of the learning process. TALOE assumes that a teacher/trainer will describe the learning outcomes of the course or module and then use the TALOE web-tool online to analyse them and provide the most appropriated e-assessment strategy that is consistent with the set of intended learning outcomes.

Wednesday, 14 October 2015 08:59

Game - KaHoot!

Kahoot! is a web-based game created to add fun in a students assessment. Kahoot Quiz is a web-based quiz that is prepared by a teacher, consisting of multiple choice questions. The students - gamers assess the game from any electronic device (PC, laptop, tablet, mobile phone), through a game PIN, using nicknames. The game is played on real time. For each question, the gamers have to select the right answer. The score is calculated automaticaly taking into account, the right replies and the time needed to reply for each gamer. At the end of the quiz, the winners are announced. We have tested the kahoot game in the final seminar of the Qual4T project. It was fun, engaging and stimulating. The game can be used also as an ice-breaking activity in a workshop/seminar or as a short break between lectures.

Q4I means Quality for Innovation, and is the core concept around which a number of European institutions and networks have joined forces to create an easy to use approach to quality management for innovative schools. The developed model identifies the core dependencies that schools should address before and during innovative processes.

Q4I is an easy to use approach to quality management for innovative schools. The developed model identifies the core dependencies that school should address before and during innovative processes. The Q4I model is based on seven Areas of change and four Engines of Change. The Q4I Focus Areas are:

The main goal of the VTeCOACH project is to develop an assessment tool based on a 360º evaluation system so that VET learners can later be provided with the necessary feedback to carry out an action plan in order to work on and hopefully improve their SOFT skills.