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Displaying items by tag: gamification

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Wednesday, 30 November 2016 12:57

PLENTIS - Play & Learn Entrepreneurial Skills in the Agricultural Sector

Entrepreneurial skills through gaming

AGROPOLY is a new online game, a virtual place which reunites the fun of playing with games and usefulness of learning entrepreneurial skills and competences for students in the agricultural sector. Those who are planning to start their own business, can play the game to get an idea about real life situations and competences to be developed.

Published in Serious Games
Tagged under
  • Entrepreneurship
  • agricultural vocations
  • gamebased learning
  • vocational training
  • serious games
  • agriculture
  • gamification
  • business
  • startup
  • Erasmus+
  • erasmusplus
Read more...

Themes and Topics

  • Building Communities of Practice
  • Creativity & Innovation
  • Developing basic skills & key competences
  • ECVET
  • Entrepreneurial skills
  • Inclusive Education
  • Intergenerational, senior & family learning
  • Learning cities and regions, community learning
  • Managing transitions & pathways
  • Migration & ethnic diversity
  • Open educational resources
  • Quality in education & training
  • Serious games
  • Social & economic cohesion
  • Social Innovation
  • Technology enhanced learning
  • Validation of informal & non-formal learning
  • Working on Lifelong Learning Projects
  • Miscellaneous topics